bin = script.Parent me = script.Parent.Parent.Parent Player = game.Players.LocalPlayer Character = Player.Character enabled = true function onButton1Down(mouse) if not enabled then return end local player = game.Players.LocalPlayer if player == nil then return end enabled = false game:GetService("Chat"):Chat(me.Character.Head, "Golden Dust: Drill!") script.Parent.Jutsu:Play() game.Players.LocalPlayer.PlayerGui.Chakra.Clock.Value=game.Players.LocalPlayer.PlayerGui.Chakra.Clock.Value -250 wait(0.01) Character.Torso.Anchored = false wait(0.1) Character.Humanoid.Name = "Humanoid2" x = Instance.new("Part") x.BrickColor = BrickColor.new("Bright yellow") x.Size = Vector3.new(80,1,80) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Block" x.Name = me.Name x.CanCollide = false x.Transparency = 0 x.Material = "Sand" fd = script.Fall:clone() fd.Parent = x m = Instance.new("CylinderMesh") m.Parent = x sd = script.Firedamage:clone() sd.Parent = x x.Anchored = true y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = me.Character.Torso.CFrame.lookVector*0 x.Parent = Workspace y.Parent = x x.CFrame = me.Character.Torso.CFrame*CFrame.new(0,-2, -50) game.Debris:AddItem(x, 5) x = Instance.new("Part") x.BrickColor = BrickColor.new("Bright yellow") x.Size = Vector3.new(80,100,80) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Block" x.Name = me.Name x.CanCollide = false x.Transparency = 0 x.Material = "Sand" fd = script.Fall:clone() fd.Parent = x m = Instance.new("SpecialMesh") m.Parent = x m.MeshType = "FileMesh" m.MeshId = "http://www.roblox.com/asset/?id=1323306" m.Scale = Vector3.new(30, 10, 30) sd = script.Firedamage:clone() sd.Parent = x x.Anchored = true y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = me.Character.Torso.CFrame.lookVector*0 x.Parent = Workspace y.Parent = x x.CFrame = me.Character.Torso.CFrame*CFrame.new(0,0, -50) game.Debris:AddItem(x, 5) x = Instance.new("Part") x.BrickColor = BrickColor.new("Bright yellow") x.Size = Vector3.new(50,100,50) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Block" x.Name = me.Name x.CanCollide = false x.Transparency = 0 x.Material = "Sand" fd = script.Fall:clone() fd.Parent = x m = Instance.new("SpecialMesh") m.Parent = x m.MeshType = "FileMesh" m.MeshId = "http://www.roblox.com/asset/?id=102638417" m.Scale = Vector3.new(-30.3, 30.3, -30.3) ed = script.Ignition:clone() ed.Parent = x hd = script.Animate:clone() hd.Parent = x sd = script.Firedamage:clone() sd.Parent = x x.Anchored = true y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = me.Character.Torso.CFrame.lookVector*0 x.Parent = Workspace y.Parent = x x.CFrame = me.Character.Torso.CFrame*CFrame.new(0,20, -50) game.Debris:AddItem(x, 5) wait(5) Character.Humanoid2.Name = "Humanoid" Character.Torso.Anchored = false wait(35) enabled = true end enabled = true function onS(mouse) mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onS)
Any values, properties or anything in general you change except your own Character won't be replicated to the whole server, just for you to see only; This is because Filtering is Enabled as default.
It's because it uses LocalPlayer. LocalPlayer can't be accessed from the Server.