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remove the hats on the player when joined and Have on the Hat that is in the script?

Asked by 9 years ago

The Script Works Perfect The Only Problem Is that it spawns the player hats and the hat that I inserted in script. How will i be able to add a hat remover to this script and make it not remove the hat in the script?

function onChildAdded(child)
    local result = Scan(child)
    if result then
        wait(1)
        local list = script:GetChildren()
        for i = 1,#list do
            local copy = list[i]:clone()
            if (copy:IsA("Script")) then
                copy.Parent = child
                copy.Disabled = false
            elseif (copy:IsA("Part")) then
                if (copy.Name == "Hair") or (copy.Name == "Hat") then
                    local head = child:findFirstChild("Head")
                    if (head ~= nil) and (head:IsA("BasePart")) then
                        local hatscan = child:GetChildren()
                        for i = 1,#hatscan do
                            local obj = hatscan[i]
                            if (obj:IsA("Hat")) then
                                obj:remove()
                            end
                        end
                        copy.Parent = child
                        local weld = Instance.new("Weld",copy)
                        weld.Part0 = copy
                        weld.Part1 = head
                        weld.C1 = CFrame.new(copy.CFrameOffset.Value.x,copy.CFrameOffset.Value.y,copy.CFrameOffset.Value.z)
                    end
                end
            elseif (copy:IsA("Shirt")) then
                local oldshirt = child:findFirstChild("Shirt")
                if (oldshirt ~= nil) then
                    oldshirt:remove()
                end
                copy.Parent = child
            elseif (copy:IsA("Pants")) then
                local oldpants = child:findFirstChild("Pants")
                if (oldpants ~= nil) then
                    oldpants:remove()
                end
                copy.Parent = child
            elseif (copy:IsA("Decal")) then
                if (copy.Name == "face") then
                    local head = child:findFirstChild("Head")
                    if (head ~= nil) and (head:IsA("BasePart")) then
                        head.face:remove()
                        copy.Parent = head
                    end
                elseif (copy.Name == "roblox") then
                    local torso = child:findFirstChild("Torso")
                    if (torso ~= nil) and (torso:IsA("BasePart")) then
                        torso.roblox:remove()
                        copy.Parent = torso
                    end
                end
            elseif (copy:IsA("BodyColors")) then
                local colors = child:findFirstChild("Body Colors")
                if (colors ~= nil) then
                    colors:remove()
                end
                copy.Parent = child
            end
        end
    end
end

function Scan(it)
local IsACharacter = false
local list = game.Players:GetChildren()
for i = 1,#list do
if (it == list[i].Character) then
IsACharacter = true
end
end
return IsACharacter
end

workspace.ChildAdded:connect(onChildAdded)
0
Clearly you're an experienced scripter, so I don't need to code anything for you, but just add a bit to the function which uses the "for" statement to search the Player's children, removes everything with the classname "Hat," then once that is done THEN adds the hat you wanted. SlickPwner 534 — 9y
0
Thanks It worked :D Blitz12234 10 — 9y

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