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How do I get block to move in one direction until another movement key (wasd) is pressed?

Asked by
kolenk 9
4 years ago

So basically, I'm trying to make a snake game and I want the snake to move in the direction of the button you pressed until you hit another key. I tried using repeat but it crashed my game so I'm not really sure where to go for there any help? My code is below ty :D

local board = game.Workspace.SnakeGame
local start = game.Workspace.Start
local clickdec = start.ClickDetector
local UIA = game:GetService("UserInputService")
local head = Instance.new("Part")

clickdec.MouseClick:Connect(function(touch)
    head.Parent = workspace
    head.Position = Vector3.new(-47.935, 23.075, -57.975)
    head.Size = Vector3.new(2.39, 2.31, 0.05)
    head.BrickColor = BrickColor.new("Gold")
    head.Anchored = true

end)

UIA.InputBegan:Connect(function(touch)
    if touch.KeyCode == Enum.KeyCode.Space
        then head.Parent = game.ServerStorage
        end

    repeat
    if touch.KeyCode == Enum.KeyCode.W
        then head.Position = head.Position + Vector3.new(0, 1,0)
        end
        if touch.KeyCode == Enum.KeyCode.S
        then head.Position = head.Position + Vector3.new(0, -1,0)
        end 
        if touch.KeyCode == Enum.KeyCode.D
        then head.Position = head.Position + Vector3.new(1, 0,0)
        end 
        if touch.KeyCode == Enum.KeyCode.A
        then head.Position = head.Position + Vector3.new(-1, 0,0)
        end
    until UIA.TouchEnded    


end)

0
Create 4 booleans on, "right, left, down and up", make sure InputBegan turns the Boolean on, also make sure once it is on a loop makes the head move in the direction based on the positions, use InputEnded for when the player releases the key and also make sure that once they released the key, the direction of the snake should be travelling in its current path. greatneil80 2647 — 4y
0
Not sure what you mean kolenk 9 — 4y

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