I really annoy about this my particle is shown the only player but another player doesn't show
player = game.Players.LocalPlayer repeat wait(0.001) until player.Character character = player.Character CanSwing = true animation = character.Humanoid:LoadAnimation(script.Parent.Animation) Parent = script.Parent local Confirm = script.Parent:WaitForChild("XD") local tool = script.Parent.Parent.Tool local handle = script.Parent.Handle local meshpart = script.Parent.MeshPart local meshpart1 = script.Parent.MeshPart1 local meshpart2 = script.Parent.MeshPart2 local XD = script.Parent.XD local punch = game.StarterPlayer.StarterCharacterScripts.Punch local punchin = game.StarterPlayer.StarterCharacterScripts.Punch.Script local remote = game.StarterPlayer.StarterCharacterScripts.Punch.RemoteEvent local anima = game.StarterPlayer.StarterCharacterScripts.Punch.L local anime = game.StarterPlayer.StarterCharacterScripts.Punch.R script.Parent.Equipped:Connect(function() punch.Disabled = true punchin.Disabled = true remote.Archivable = false anima = false anime = false end) script.Parent.Activated:Connect(function() if CanSwing == true then CanSwing = false wait(1) animation:Play() local plr = game.Players.LocalPlayer local char = plr.Character local hum = char.Humanoid hum.WalkSpeed = 0 hum.JumpPower = 0 wait(0.5) Parent.Part.RequiemParticles.Enabled = true wait(0.3) Parent.Handle.ParticleEmitter.Enabled = true wait(0.6) wait(0.8) Parent.Part.RequiemParticles.Enabled = false wait(0.6) Parent.Handle.ParticleEmitter.Enabled = false Parent.Parent.Tool:Destroy() wait(0.00000000000001) CanSwing = true hum.WalkSpeed = 16 hum.JumpPower = 50 end end)
You need to understand how FilteringEnabled works.
FilteringEnabled (also referred to as FE) basically works like this: Any changes made on the server affects every client, but any change made on one client will only be on that client; the server will not see the change.
Create your ParticleEmitter on the server, not on the client. If you must, you can use RemoteEvents or RemoteFunctions to accomplish this.