Don't believe you can bump old posts so i'm just gonna re upload this cause I'm still not 100% sure. So basically I've started learning to use ModuleScripts but I like testing things as I go along to better my understanding when I learn to use them. I've been trying to print out values from a table I have in my module script but it doesn't seem to produce updated values based off my scripts unless I actually go into the game by pressing the green Play button and print it from the developer console, or I access it from a script that I've placed into the game before I start up the game. Is there a way to do this from the studio command bar? Could this just be an intentional feature? Just wanted to make sure I'm not doing anything wrong.
Taken of the module script page
Using require on a ModuleScript in a LocalScript will run the code on the client, even if a Script did so already on the server ( . . . ) using require on a ModuleScrip in the Command Bar will give a similar behavior.
TL;DR if you have the module somewhere the player can't access like server script storage, you can't acquire the module.