The script makes it so the player who owns the game pass gets a variety of bonuses and gears. I found out that every time your character respawns, they get the same benefits.
EX. They spawn in the game with $5k, they get killed, they respawn with $10k. I don't believe there is anything wrong with the script, but I do believe there might be something wrong with the game
local MS = game:GetService("MarketplaceService") local VIPID = 7139894 local RS = game:GetService("ReplicatedStorage") game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) if MS:UserOwnsGamePassAsync(Player.UserId,VIPID)then game.ServerStorage.GravityCoil:Clone().Parent=Player.Backpack game.ServerStorage.FirstAid:Clone().Parent=Player.Backpack game.ServerStorage.RocketLauncher:Clone().Parent=Player.Backpack local player = game.Players.LocalPlayer local char = Player.character char.Humanoid.MaxHealth = 150 char.Humanoid.Health = 150 local cashmoeny = game.ServerStorage.PlayerMoney:FindFirstChild(Player.Name) cashmoeny.Value = cashmoeny.Value + 5000 local Head = Character:WaitForChild("Head") local VIP = RS:WaitForChild("VIP"):Clone() VIP.Adornee = Head VIP.Parent = Head end end) end)
Error was found in database mainframe
function onButtonClicked() local w = workspace:GetChildren() for i = 1, #w do if w[i].Name == "BlackHorse" or w[i].Name == "BrownHorse" or w[i].Name == "GreyHorse" then w[i]:Destroy() end end end
The script doing its task of giving $5k to a VIP player every time they spawn - this includes respawns. This is since you have cashmoeny.Value = cashmoeny.Value + 5000
always run on VIP players' CharacterAdded.
If you want VIP players to only gain the $5k on joining, one way to do it would be with a variable in the PlayerAdded function body (but outside of CharacterAdded function body) describing whether they have received the money or not. Then only give money if it says the player has not been given money, and update the variable once you give the player money.
As an example, here's some of your code with the changes made:
game.Players.PlayerAdded:Connect(function(Player) local given = false Player.CharacterAdded:Connect(function(Character) if MS:UserOwnsGamePassAsync(Player.UserId,VIPID) then if not given then -- section to give the player money here given = true end -- anything to run every time a VIP player spawns here end end) end)