My script is inside of ServerScriptService and I'm trying to make it if you have the gamepass then it'll insert a gear into your backpack.
Note: I made it able so if you have the gamepass, it gives you a little title above your head, but can't figure out how to insert physical tools/models.
Here is the script:
local MS = game:GetService("MarketplaceService") local VIPID = 7139894 local RS = game:GetService("ReplicatedStorage") game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) if MS:UserOwnsGamePassAsync(Player.UserId,VIPID)then local Head = Character:WaitForChild("Head") local VIP = RS:WaitForChild("VIP"):Clone() VIP.Adornee = Head VIP.Parent = Head -- The rest is my sad attempt of trying to insert the gear from ReplicatedStorage to Backpack. local BP = Character:WaitForChild("Backpack") local VIP2 = RS:WaitForChild("FirstAid"):Clone() VIP2.Parent = Backpack end end) end)
You were missing some assets for the script to Search the Players.
**[Couldn't add the VIP because i don't know what is it for. So hopefully you can edit this script for that!] **
local MarketplaceService = game:GetService("MarketplaceService") local Players = game:GetService("Players") local gamePassID = 7139894-- Change this to your game pass ID local RS = game:GetService("ServerStorage") function onPlayerSpawned(player) local hasPass = false -- Check if the player already owns the game pass local success, message = pcall(function() hasPass = MarketplaceService:UserOwnsGamePassAsync(player.userId, gamePassID) print("Has the Pass!") end) -- If there's an error, issue a warning and exit the function if not success then warn("Error while checking if player has pass: " .. tostring(message)) return end if hasPass == true then RS.FirstAid:clone().Parent = player.Backpack end end game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function() onPlayerSpawned(player) end) end) -- Connect 'PlayerAdded' events to the 'onPlayerAdded()' function Players.CharacterAdded:Connect(onPlayerSpawned)