So, juts like the title says i am trying to clone an accessory to the player's character once he enters the game with a server script
backpack = game.Workspace.StarterBackPack game.Players.PlayerAdded:Connect(function(player) backpack:Clone().Parent = player.Character end)
flip the mesh if it's backwards
backpack = game.Workspace.Accessory game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:connect(function(character) local torso = character:WaitForChild("Torso") --use UpperTorso if r15 local clone = backpack:Clone() clone.Parent = character local weld = Instance.new("WeldConstraint") weld.Parent = workspace weld.Part0 = clone.Part weld.Part1 = torso clone.Part.CFrame = torso.CFrame end) end)