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A accurate loading bar?

Asked by 5 years ago

I've been trying for multiple weeks to create a accurate loading bar. I've done tons of research and watched multiple YouTube videos. I only could find loading bars which make it look like it's accurate. I'm not that great of a scripter as you might or might not have guessed but here's something I tried.

game.StarterGui.ScreenGui.TextLabel.Text = game.Loaded()

Any ideas on how do make the loading bar accurate would be appreciated.

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Your research isn't quality and your grammar isn't either, to begin, you will need understanding of PreloadAsync. You cannot just make up a .Loaded(), it doesn't work like that, also, the loading screen is inside of the player not the startergui fyi, anything with game.StarterGui won't work. greatneil80 2647 — 5y
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"game:IsLoaded()" is a bool value, false if the game is not loaded, true is the game is loaded, also game.Loaded() is not how functions work in Lua LoganboyInCO 150 — 5y

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