Forgive me if I'm an idiot, and my code is messy.
I tried using a LocalScript inside of StarterCharacterScripts that uses math.random(1,3) to choose a death message, which worked, but I wasn't satisfied with it, as the death messages are local.
How would I go about doing global randomized death messages? I was thinking of using a RemoteEvent for a server-sided Script. Would that work? Is there a much simpler option that I'm not seeing?
LocalScript inside of StarterCharacterScripts:
game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function() local mr = math.random(1,3) local red = BrickColor.new('Bright red') local deadPlayer = game.Players.LocalPlayer.Character.Name if mr == 1 then game.StarterGui:SetCore("ChatMakeSystemMessage", { Text = deadPlayer.. " tripped!"; Font = Enum.Font.Highway; Color = red.Color; FontSize = Enum.FontSize.Size96; }) end if mr == 2 then game.StarterGui:SetCore("ChatMakeSystemMessage", { Text = deadPlayer.. " stepped on a landmine!"; Font = Enum.Font.Highway; Color = red.Color; FontSize = Enum.FontSize.Size96; }) end if mr == 3 then game.StarterGui:SetCore("ChatMakeSystemMessage", { Text = deadPlayer.. " found a Creeper!"; Font = Enum.Font.Highway; Color = red.Color; FontSize = Enum.FontSize.Size96; }) end end)
Also, my main is "LukeMasterVader", if you're curious. Haven't used this site in years, so I forgot my password, and I don't even know what email I signed up with.
I would use a main script that tracks the death of each player and use FireAllClients to notify players.
Script
local Players = game:GetService("Players") local PlayerDiedChatEvent = game:GetService('ReplicatedStorage'):WaitForChild('PlayerDiedChatEvent') local function PlayerJoined(Player) Player.CharacterAdded:Connect(function(character) local Humanoid = character:WaitForChild("Humanoid") if Humanoid then Humanoid.Died:Connect(function() PlayerDiedChatEvent:FireAllClients(Player) end) end end) end Players.PlayerAdded:Connect(function(Player) PlayerJoined( Player ) end) for _, Player in pairs(Players:GetPlayers()) do PlayerJoined(Player) end
LocalScript
local PlayerDiedChatEvent = game:GetService('ReplicatedStorage'):WaitForChild('PlayerDiedChatEvent') PlayerDiedChatEvent.OnClientEvent:Connect(function(PlayerWhoDied) print (PlayerWhoDied, 'just kicked the can') end)