I have a localscript trying to fire a serverscript. The LS is placed in StarterGUI, the SS is placed in ServerStorage, the RemoteEvent in ReplicatedStorage.
Localscript
--Waits for player then fires ServerScript-- game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local hrp = character:WaitForChild("HumanoidRootPart",3) if hrp then game.ReplicatedStorage.RemoteEvents.LBLoad:FireServer() else end end) end)
Serverscript
--Loads Leaderboard after finding local player in a localscript-- game.ReplicatedStorage.RemoteEvents.LBLoad.OnServerEvent:Connect(function() game.Players.PlayerAdded:connect(function(p) local stats = Instance.new("IntValue") stats.Name = "leaderstats" stats.Parent = p local money = Instance.new("IntValue") money.Name = "Money" money.Value = 0 money.Parent = stats local bounty = Instance.new("IntValue") bounty.Name = "Bounty" bounty.Value = 0 bounty.Parent = stats end) end)
I've also tried V
--Loads Leaderboard after finding local player in a localscript-- game.ReplicatedStorage.RemoteEvents.LBLoad.OnServerEvent:Connect(function() local stats = Instance.new("IntValue") stats.Name = "leaderstats" stats.Parent = game.Players.PlayerAdded local money = Instance.new("IntValue") money.Name = "Money" money.Value = 0 money.Parent = stats local bounty = Instance.new("IntValue") bounty.Name = "Bounty" bounty.Value = 0 bounty.Parent = stats end)
It isn't creating the leaderboard which means it is not firing the remotevent because "leaderstats in not a valid member of Player"
You don't do playeradded events or any characteradded events those should be only done in the server
Also I don't see a point on why you are using a local script for a leaderboard everything here can and should be done on a server
it should be more like
game.Players.PlayerAdded:Connect(function(player) local stats = Instance.new("IntValue") stats.Name = "leaderstats" stats.Parent = game.Players.PlayerAdded local money = Instance.new("IntValue") money.Name = "Money" money.Value = 0 money.Parent = stats local bounty = Instance.new("IntValue") bounty.Name = "Bounty" bounty.Value = 0 bounty.Parent = stats end)