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1

Can i find values of variable in a table using a string?

Asked by
BashGuy10 384 Moderation Voter
4 years ago
Edited 4 years ago

Hello, random people on the internet. I've been trying to find a way to get a value of a variable using a string, how can i search thru a table. Find a variable named something, and take that value? Anything to point me in the right direction?

My modulescript:

local module = {}

local toolvalues = {
    ["Stick"] = 1;
    ["Bottle"] = 5;
}

local repstorage = game.ReplicatedStorage

function module.Activate(tool) -- "tool" is the string of the name
    repstorage.Remotes.Gain:FireServer(--[[What can i put in here to find the values, so how can i find the name of a variable in a table, then grab the value?]])

end



return module

2 answers

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1
Answered by
Fifkee 2017 Community Moderator Moderation Voter
4 years ago
Edited 4 years ago

You use keys. Keys can be almost anything--userdata, strings, numbers, and even booleans. However, you probably shouldn't rely on userdata for a key.

Keys aren't specifically for tables however, they're like fancy dot notation (dot notation being Part.Mesh.Scale).

You can use keys in such a way to index properties of an Instance:

local IN = Instance.new("Part");
IN["BrickColor"] = BrickColor.new("Toothpaste");
IN.Parent = workspace;

Or, you can use keys in a way to index an Instance's children:

local IN = Instance.new("Part");
local NewIN = Instance.new("Part", IN);
NewIN.Name = "New Instance";
IN.Parent = workspace;

print(IN['New Instance'].Size); --2, 4, 1 (or something like that)

To index a table using a key, you use the square brackets (note, SQUARE brackets, not parenthesis.)

For example:

Using a Key to make indices within a table:
local Table = {};
local value = "Hello, World!"

Table['key'] = value;

local MyValue = Table['key'];
Generating a table using hardcoded indices, then getting the value.
local Table = {
    one = true;
    two = false;
    three = "three";
}

local OneValue, TwoValue, ThreeValue = Table['one'], Table['two'], Table['three'];
print(OneValue, TwoValue, ThreeValue) -->> true, false, three
Using keys within a table itself:
local Table = {
    ["Thwack"] = {
        Damage = 45;
        Description = "THWACK (nintendo please nerf hero i beg of you)";
    };
    ["Whack"] = {
        Damage = 25;
        Description = "hero doesn't deserve this power"
    }

    ["Inside of Party"] = true;
};


print(Table.Thwack, Table['Thwack']); -- table 0xMemoryAddress table 0xMemoryAddress
print(Table.Whack, Table['Whack']); -- table 0xMemoryAddress table 0xMemoryAddress
pcall(function()
    print(Table.Inside Of Party) --errors
end);
print(Table["Inside of Party"]); --true

Resources

Be sure to look up resources to further develop your knowledge about tables. Tables are a major contender for one of the most useful basic abilities for a language.

Lua-Users: http://lua-users.org/wiki/TablesTutorial

0
Thanks, it worked! I've never knew you could use keys with tables. BashGuy10 384 — 4y
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Answered by
karlo_tr10 1233 Moderation Voter
4 years ago
local value = toolvalues[string]
0
Listen, even if your answer is correct, it doesn't mean you should straight give out code. Please give an explanation on how something works and their uses, and maybe even their caveats. I'm sorry, but I'll have to downvote this answer. There was no effort put into it. Fifkee 2017 — 4y

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