-- Define Variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 50
-- Game Loop
while true do
Status.Value = "Waiting for enough players" repeat waait() until game.Players.NumPlayers >= 2 Status.Value = "Intermission" wait(10) local plrs = () for i, player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) -- Add each player into plrs table end end
wait(2)
end
repeat waait() until game.Players.NumPlayers >= 2
The "waait()" won't work cause the right way is "wait()"