Hey, i'm remaking my FPS Framework with new rigs and instead of creating CFrame animations, i use regular animations. I've noticed that the arm's (which are rigged correctly) don't play animations when a animation is loaded and played.
I also used print(anim1.IsPlaying)
and it returned as true.
Here is some images to help.
Print returned as true :https://cdn.discordapp.com/attachments/610196793522913301/618129133871824916/unknown.png
Proof that the animation works in Moon Animation Suite: https://cdn.discordapp.com/attachments/610196793522913301/618129464454283268/unknown.png
Entire Code: (as of 9/2)
--//Main Variables local player = game.Players.LocalPlayer local cam = workspace.CurrentCamera local run = game:GetService("RunService") local reps = game:GetService("ReplicatedStorage") local model = reps:WaitForChild("Arms"):Clone() game:GetService("StarterPlayer").CameraMode = Enum.CameraMode.LockFirstPerson --//Animation Variables local Animations = script:WaitForChild("Animations") local Fire = nil local Reload = nil local Arms = nil local loadout ={ Gun = script:WaitForChild("Weapon").Value; } local GunSettings = require(reps:WaitForChild("GunModules"):FindFirstChild(loadout.Gun)) --//Gun Variables local MaxAmmo = GunSettings.MaxAmmo local Gun = nil local function CreateArms() for i,v in pairs (model:GetChildren()) do if v:IsA("BasePart") then if v ~= model.PrimaryPart then local weld = Instance.new("Weld") weld.Part0 = model.PrimaryPart weld.Part1 = v weld.C0 = model.PrimaryPart.CFrame:inverse() weld.C1 = v.CFrame:inverse() weld.Name = v.Name weld.Parent = model.PrimaryPart Arms = model end end end model.Parent = cam spawn(function() run.RenderStepped:connect(function() model:SetPrimaryPartCFrame(cam.CFrame *CFrame.new(GunSettings.MainCFrame)) -- This is the position goes by X,Y,Z format end) end) end local function CreateWeapon() if Arms ~= nil then Gun = reps:WaitForChild("Guns"):FindFirstChild(loadout.Gun):Clone() local weld = Instance.new("Weld") Gun.Parent = cam weld.Parent = Gun weld.Part0 = Gun weld.Part1 = Arms["Right Arm"] weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) end end local function RenderAnimations() if Arms ~= nil then Idle = Animations:FindFirstChild("Idle") local anim1 = Arms:FindFirstChild("Humanoid"):LoadAnimation(Idle) anim1:Play() print(anim1.IsPlaying) CreateWeapon() end end CreateArms() RenderAnimations()
Where everything is located: [https://cdn.discordapp.com/attachments/617898431561728001/617898626416508938/unknown.png]