I don't script with animations so im bad, the keyframe is at the end of my animation but for some reason the function activates at the beginning of my animation
local char = game.Players.LocalPlayer.Character local fire = game.StarterPack.Animations.FireDefAnim local firedef = hum:LoadAnimation(fire) local fs = game.StarterPack.StuffForAnims.FireSpawner:Clone() fs.Parent = workspace fs.CFrame = char.LeftFoot.CFrame firedef:Play() firedef.KeyframeReached:Connect(function(Stomp) fs.Transparency = 0 end) -- no there isn't any additional keyframes named Stomp