so i made a Local Script located in StarterPlayerScripts that successfully duplicated the model into StarterPlayer, but I never change into the model? Even after resetting I stay the same.
I'm trying to make it to where when the game detects a certain player, they will become the startercharacter, only them.
This is the script
local player = game.Players.LocalPlayer local char = game.ReplicatedStorage.StarterCharacter if player.Name == "bowsercow" then char:Clone().Parent = game.StarterPlayer end
I'm not sure how to make it to where a certain player can have their own starter character..
if script.Parent.Name == "YOUR NAME" then else game.StarterPlayer.StarterCharacter:Destroy() end
in a script located in startercaracterScripts