when this server event is activated, one value goes up by 1, while the other (is supposed to be subtracted by 1) but goes to -1
local event = game.ReplicatedStorage:WaitForChild("Events").Strength event.OnServerEvent:Connect(function(player) local spoints = player:WaitForChild("GameValues").strength spoints.Value = spoints.Value + 1 local points = player:WaitForChild("GameValues").points points.Value = points.Value - 1 end)