Its coming from a "press shift to run" script. it doesnt break the script but im questioning if eventually it will disturb the game?
13:25:35.448 - Remote event invocation queue exhausted for Workspace.DemonsEmperor.Head.Running.CharacterSoundEvent; did you forget to implement OnServerEvent? (x117)
local mouse = game.Players.LocalPlayer:GetMouse() local running = false local RunSpeed = 30 function getTool() for _, kid in ipairs(script.Parent:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end mouse.KeyDown:connect(function (key) key = string.lower(key) if string.byte(key) == 48 then running = true local keyConnection = mouse.KeyUp:connect(function (key) if string.byte(key) == 48 then running = false end end) for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (70+(i*2)) wait() end game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed + RunSpeed repeat wait () until running == false keyConnection:disconnect() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed - RunSpeed for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (80-(i*2)) wait() end end end)
For all who may stumble across this, script doesn't matter. My problem was i had a StarterCharacter, inside that player i had sounds, giving a spawned player duplicates of sounds. simply remove sounds from StarterCharacter, or craft a script deleting the standard sounds.