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Will this output crash my game eventually? or should i leave it be?

Asked by 5 years ago
Edited 5 years ago

Its coming from a "press shift to run" script. it doesnt break the script but im questioning if eventually it will disturb the game?

13:25:35.448 - Remote event invocation queue exhausted for Workspace.DemonsEmperor.Head.Running.CharacterSoundEvent; did you forget to implement OnServerEvent? (x117)

01local mouse = game.Players.LocalPlayer:GetMouse()
02local running = false
03local RunSpeed = 30
04 
05function getTool() 
06    for _, kid in ipairs(script.Parent:GetChildren()) do
07        if kid.className == "Tool" then return kid end
08    end
09    return nil
10end
11 
12 
13mouse.KeyDown:connect(function (key)
14    key = string.lower(key)
15    if string.byte(key) == 48 then
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p.s. if i stand it says the same thing except change Head.Running for Head.FreeFalling DemonsEmperor 26 — 5y
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i now see its not even coming from my script. it will start at random and once it starts it doesnt stop DemonsEmperor 26 — 5y
1
provide us your script BashGuy10 384 — 5y
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i disabled the script and still recieved the output DemonsEmperor 26 — 5y

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Answered by 5 years ago

For all who may stumble across this, script doesn't matter. My problem was i had a StarterCharacter, inside that player i had sounds, giving a spawned player duplicates of sounds. simply remove sounds from StarterCharacter, or craft a script deleting the standard sounds.

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