Will this output crash my game eventually? or should i leave it be?
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5 years ago Edited 5 years ago
Its coming from a "press shift to run" script. it doesnt break the script but im questioning if eventually it will disturb the game?
13:25:35.448 - Remote event invocation queue exhausted for Workspace.DemonsEmperor.Head.Running.CharacterSoundEvent; did you forget to implement OnServerEvent? (x117)
01 | local mouse = game.Players.LocalPlayer:GetMouse() |
06 | for _, kid in ipairs (script.Parent:GetChildren()) do |
07 | if kid.className = = "Tool" then return kid end |
13 | mouse.KeyDown:connect( function (key) |
14 | key = string.lower(key) |
15 | if string.byte(key) = = 48 then |
17 | local keyConnection = mouse.KeyUp:connect( function (key) |
18 | if string.byte(key) = = 48 then |
23 | game.Workspace.CurrentCamera.FieldOfView = ( 70 +(i* 2 )) |
26 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed + RunSpeed |
27 | repeat wait () until running = = false |
28 | keyConnection:disconnect() |
29 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed - RunSpeed |
31 | game.Workspace.CurrentCamera.FieldOfView = ( 80 -(i* 2 )) |