Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

What is " '<eof>' expected near 'local' " ??

Asked by 4 years ago

i took this from Roblox Developer Hub And it say '<eof>' expected near 'local' line 34

-- Set up table to return to any script that requires this module script
local PlayerStatManager = {}

-- Table to hold player information for the current session
local sessionData = {}

local AUTOSAVE_INTERVAL = 60

-- Function that other scripts can call to change a player's stats
function PlayerStatManager:ChangeStat(player, statName, value)
    local playerUserId = "Player_" .. player.UserId
    assert(typeof(sessionData[playerUserId][statName]) == typeof(value), "ChangeStat error: types do not match")
    if typeof(sessionData[playerUserId][statName]) == "number" then
        sessionData[playerUserId][statName] = sessionData[playerUserId][statName] + value
    else
        sessionData[playerUserId][statName] = value
    end
end

-- Function to add player to the "sessionData" table
local function setupPlayerData(player)
    local playerUserId = "Player_" .. player.UserId
    sessionData[playerUserId] = {Money=0, Experience=0}
end

-- Connect "setupPlayerData()" function to "PlayerAdded" event
game.Players.PlayerAdded:Connect(setupPlayerData)

return PlayerStatManager

-- Function to add player to the "sessionData" table


local function setupPlayerData(player)
    local playerUserId = "Player_" .. player.UserId
    local data = playerData:GetAsync(playerUserId)
    if data then
        -- Data exists for this player
        sessionData[playerUserId] = data
    else
        -- Data store is working, but no current data for this player
        sessionData[playerUserId] = {Money=0, Experience=0}
    end
end

-- Connect "setupPlayerData()" function to "PlayerAdded" event
game.Players.PlayerAdded:Connect(setupPlayerData)

1 answer

Log in to vote
0
Answered by 4 years ago
Edited 4 years ago

You need to close your PlayerAdded event at line 27. It is expected to end a function after a return.

-- Connect "setupPlayerData()" function to "PlayerAdded" event
game.Players.PlayerAdded:Connect(setupPlayerData)

    return PlayerStatManager
end) -- You forgot this end.

-- Function to add player to the "sessionData" table

If you have any questions feel free to ask!

0
it said " '<eof>' expected near 'end' " Chillfamgame01 0 — 4y
Ad

Answer this question