Basically I had this script in a door and in that I had config, groupid, and rankid, its all right but I cant add multiple ranks at once, does anyone know how to fix this?
local config = script.Parent.Configuration script.Parent.Touched:connect(function(part) if part.Parent and Game:GetService('Players'):GetPlayerFromCharacter(part.Parent) then local player = Game:GetService('Players'):GetPlayerFromCharacter(part.Parent) if player:GetRankInGroup(config.GroupId.Value) >= config.RankId.Value then script.Parent.CanCollide = false wait(0.3) script.Parent.CanCollide = true end end end)
I have all of it explained out in the script its self!
------------ --SETTINGS-- ------------ --Current Group-- GroupIdenabled = true--Enable or Disable the group and rank check feature, as well as Exceptions settings below. Set "true" to enable and "false" to disable. -----Group 1---- GroupId = 4802900 --Change this to GroupID of your group. min = 10 --Change this to the minimum Group Rank Value of your group "GroupId" above (Rank 0-255) a Player can enter. NOTE: Replace with "-1" if you wish to disable this Rank Value. max = 255 --Change this to the maximum Group Rank Value of your group "GroupId" above (Rank 0-255) a Player can enter. NOTE: Replace with "-1" if you wish to disable this Rank Value. -----Group 2---- GroupId2 = -1 --Change this to GroupID of your group. NOTE: Replace with "-1" if you wish to disable this Group or do not wish to use it. min2 = -1 --Change this to the minimum Group Rank Value of your group "GroupId2" above (Rank 0-255) a Player can enter. NOTE: Replace with "-1" if you wish to disable this Rank Value. max2 = -1 --Change this to the maximum Group Rank Value of your group "GroupId2" above (Rank 0-255) a Player can enter. NOTE: Replace with "-1" if you wish to disable this Rank Value. -----Group 3---- GroupId3 = -1 --Change this to GroupID of your group. NOTE: Replace with "-1" if you wish to disable this Group or do not wish to use it. min3 = -1 --Change this to the minimum Group Rank Value of your group "GroupId3" above (Rank 0-255) a Player can enter. NOTE: Replace with "-1" if you wish to disable this Rank Value. max3 = -1 --Change this to the maximum Group Rank Value of your group "GroupId3" above (Rank 0-255) a Player can enter. NOTE: Replace with "-1" if you wish to disable this Rank Value. Exceptions = {"Player1"} --[[Put names of Players that are exempted from the rank, group, and/or ItemID system. This can be used to allow non-group members or anyone you want, clearance through the door. Put their names in this format:{"Playername","Playername2"} NOTE: To disable remove the names from this list.--]] --Item ID-- ItemIdenabled = false --Enable or Disable the Item ID feature. Set "true" to enable and "false" to disable. ItemId = 0 --The item/badge they can own in their inventory to allow passage through the door. Change it to the ItemID of the specific item/badge which is the Numbers at the end of the link to that Badge or Item. --Specific Settings-- local KilluponTouched = true --If "true", kills non group members/incorrectly ranked members, if "false" does not let them in. local WaitTime = 3 --Amount of time door remains open before closing. DoorTransparency = 0 --Change this value to the Transparency you want the door to return to. (ex. 0=For Solid) Door = script.Parent --Do not modify or remove. Q = false --Do not modify or remove. ---------- --Script-- ---------- --Checks the Player Against Names in "Exceptions" List-- function CheckExceptions(name) for i = 1,#Exceptions do --Converts Strings to all Upper Case-- if (string.upper(name) == string.upper(Exceptions[i])) then return true end end return false end --Makes Sure Player is Within Guidelines (Correct rank, group, possible exceptions, and/or they have the correct item within their inventory)-- --Group Check-- if GroupIdenabled == true then function Touched(Part) local Human = Part.Parent:findFirstChild("Humanoid") if Q then return end Q = true if Part.Parent then p = game.Players:FindFirstChild(Part.Parent.Name) if p then if p:GetRankInGroup(GroupId) >= min and p:GetRankInGroup(GroupId) <= max or p:GetRankInGroup(GroupId2) >= min2 and p:GetRankInGroup(GroupId2) <= max2 or p:GetRankInGroup(GroupId3) >= min3 and p:GetRankInGroup(GroupId3) <= max3 or (CheckExceptions(Human.Parent.Name))then AccessGranted() else print("Nice Try, Skrub") if KilluponTouched then Part.Parent:breakJoints() script.Parent.Denied:play() end end end end Q = false end end --Item Check-- if ItemIdenabled == true then function Touched(Part) local Human = Part.Parent:findFirstChild("Humanoid") if Q then return end Q = true if Part.Parent then p = game.Players:FindFirstChild(Part.Parent.Name) if p then if game:getService"BadgeService":UserHasBadge(p.userId,ItemId)then AccessGranted() else print("Own the Item to Gain Access") if KilluponTouched then Part.Parent:breakJoints() end end end end Q = false end end --Opens Door If Player's Rank was Correct-- function AccessGranted() print("Access Granted") Door.Transparency = 1 Door.CanCollide = false script.Parent.Granted:play() wait(WaitTime) Door.CanCollide = true Door.Transparency = DoorTransparency end Door.Touched:connect(Touched)