I dont know why this doesnt work. The CameraPart exist is the serverstorage. You can also see this as toggling shiftlock but with a script
wait(5) local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Camera = workspace.CurrentCamera Player.CharacterAdded:Wait() local part = game.ServerStorage.CameraPart:Clone() part.Parent = game.Workspace part.Name = Player.UserId part.Anchored = true part.Transparency = 1 part.CanCollide = false part.Orientation = Vector3.new(-13.61, 0, 0) part.Position = Character.HumanoidRootPart.Position + Vector3.new(2.787, 2.608, 3.825) repeat wait() Camera.CameraType = Enum.CameraType.Scriptable until Camera.CameraType == Enum.CameraType.Scriptable Camera.CFrame = game.Workspace[Player.UserId].CFrame