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1

Help with PlayerAdded Event? [closed]

Asked by 10 years ago

I'm trying to create a Chat log thing with this script:

game.Players.PlayerAdded:connect(function(Player)
    Player.Chatted:connect(function(Message)
        print(Player,":",Message)
        end)
end)

But I have a question will this script only fire on just the newly added player and have control on all of other players?

Example of what I mean:

Player1 joins the sever and chats it will fire the chat event

Player2 joins the server and chats it will fire the chat event,but will it still fire for Player1?

1
It should work on all players. ultimate055 150 — 10y
0
Oh ok,thanks kevinnight45 550 — 10y

Locked by Shawnyg, SanityMan, Perci1, and TofuBytes

This question has been locked to preserve its current state and prevent spam and unwanted comments and answers.

Why was this question closed?

1 answer

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2
Answered by 10 years ago

That will work, but you wont really be able to see the prints though, if you're in-game. If you want to create a chat log try storing all the chats in a GUI.

0
I'm using the log inside the game to test the chat :3 kevinnight45 550 — 10y
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