I'm trying to create a Chat log thing with this script:
game.Players.PlayerAdded:connect(function(Player) Player.Chatted:connect(function(Message) print(Player,":",Message) end) end)
But I have a question will this script only fire on just the newly added player and have control on all of other players?
Example of what I mean:
Player1 joins the sever and chats it will fire the chat event
Player2 joins the server and chats it will fire the chat event,but will it still fire for Player1?
That will work, but you wont really be able to see the prints though, if you're in-game. If you want to create a chat log try storing all the chats in a GUI.
Locked by Shawnyg, SanityMan, Perci1, and TofuBytes
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