I am making a welding system where parts are welded to my body. To do so, I use c1, but an Issue I have been experiencing is that the matrices are being mixed up. (or so I think) I would make a CFrame for the weld C1 like such:
CFrame.new(0,2,0) * CFrame.Angles(1,2,4) * CFrame.new (1,3,8)
And for some reason when I weld the part, it would go to:
CFrame.new (1,3,8)* CFrame.Angles(1,2,4) * CFrame.new(0,2,0)
Is this a property of C1, or is this a bug?