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How do i make these footstep sounds work?

Asked by 5 years ago

So i am trying to make footstep sounds for walkspeeds but my script never changes to the other so if i start at 16 walk speed its that playback speed and it keeps all the time but with the 6 walkspeed its same what do i do

01local char = script.Parent
02 
03delay(0, function()
04 
05    while wait() do
06            if char.Humanoid.FloorMaterial == Enum.Material.Sand then
07                    if char.Humanoid.WalkSpeed == 16 then
08                        char.Head.Running.SoundId = "rbxassetid://134456884"
09                        char.Head.Running.Volume = 1
10                        char.Head.Running.PlaybackSpeed = 2.6
11                    elseif char.Humanoid.WalkSpeed == 6 then
12                        char.Head.Running.SoundId = "rbxassetid://134456884"
13                        char.Head.Running.Volume = 1
14                        char.Head.Running.PlaybackSpeed = 1.2
15                    end
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1 answer

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Answered by 5 years ago

What you're doing is checking to see if a player's WalkSpeed is 16, not if they're walking. In order to check if a player is currently moving, you can use the Humanoid.Running event to make a function. An example:

01local Char = workspace.NPC
02 
03Char.Humanoid.Running:Connect(function(speed)
04    if Char.Humanoid.FloorMaterial = Enum.Material.Sand then
05        if speed > 0 then
06            workspace.Sound:Play()
07        elseif speed < 0 then
08            workspace.Sound:Stop()
09        end
10    end
11end)
0
Sorry, I made an error. The Line 7 elseif statement should be <= 0 rather than < 0. itchymoonfire 179 — 5y
0
i would like to know how th speed works VykaGaming 7 — 5y
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