I've been trying to find a way to clone a players model from workspace whenever a player enters the game but i keep running into a wall of whatever variable i set the players name to not being a valid member of workspace. For Example i'm trying to set something equal to game.Workspace.(whatever i set it to so we'l just say player). I also tried having the code wait for the player to be in the workspace before attempting. same problem
There is a thing inside of the Player class called Character.
game.Players.PlayerAdded:Connect(function(plr) plr.Character:Clone() -- The player's character model end)