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Why isn't my BlurEffect firing correctly? Yet everything else is?

Asked by 4 years ago
Edited 4 years ago

Alright so trying to make it work, everything in the script works EXCEPT the blur, it all fires, it all prints, it does everything, but when it comes to the blur nothing happens, Since I get no errors I have no clue what's wrong here.


wait() local Eh = game.Workspace.PartyBoi Eh.Touched:Connect(function(hit) local plr = game.Players.epicradioactive local hi = game.Lighting local hi1 = Instance.new("BlurEffect") local ree = Instance.new("BlurEffect") local hum1 = hit.Parent:WaitForChild("Humanoid") hi1.Enabled = false print("All got processed so far") if hit then plr.CameraMode = Enum.CameraMode.LockFirstPerson wait(3) plr.CameraMode = Enum.CameraMode.Classic print("Alright let's start it up") wait(3) ree.Enabled = true print("Hi bro") wait(2) ree = true, hi1 == true hi1 = true, hi1.Enabled == true hi1 = true print("It's true") end end)

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Answered by
pwx 1581 Moderation Voter
4 years ago

You haven't Parented any of the blur effects.

Be sure to parent them either in Lighting or workspace.CurrentCamera, depending on what you are doing.

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