I'm making a camera for a Tool and if that Tool is picked up by another player, you can see the Tool still.
I got the ball working, but I don't know how to identify the tool if it's inside the player model.
ball = workspace.Flickball:FindFirstChild("Handle") num = 1 if ball then script.Parent.Selected:connect(function (mouse) mouse.Button1Down:connect(function () game.Workspace.CurrentCamera.CameraSubject = ball game.Workspace.CurrentCamera.CameraType = "Track" if num >= 6 then num = 1 else num = num + 1 end end) end) else script.Parent.Selected:connect(function (mouse) mouse.Button1Down:connect(function () game.Workspace.CurrentCamera.CameraSubject = workspace. game.Workspace.CurrentCamera.CameraType = "Track" if num >= 6 then num = 1 else num = num + 1 end end) end) end script.Parent.Deselected:connect(function () game.Workspace.CurrentCamera.CameraSubject = script.Parent.Parent.Parent.Character.Humanoid game.Workspace.CurrentCamera.CameraType = "Custom" num = 1 end)
This is what I have
game.Workspace.CurrentCamera.CameraSubject = workspace.
I need to fill this in. It has to be the Player's model in the workspace, but I cannot identify it. I just don't know how.