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Why the word this is a not working? please help this is making me loss brain cells

Asked by 5 years ago

local Ready = true

local ReadyDo = true

script.Parent.Touched:Connect(function(hit)

if(hit)then

local H = hit.Parent:FindFirstChild("Humanoid")

if H ~= nil and Ready == true then

Ready = false

local plyr = game.Players:FindFirstChild(H.Parent.Name)

plyr.PlayerGui.ExitRed.Enabled = true

    hit.Parent.HumanoidRootPart.CFrame = CFrame.new(33.162, 8.374, 53.93)

end

end

end)

also its not the script that is wrong it is my door not working after the first time so I don't know if it has anything to do with my script thank you and ya

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Answered by 5 years ago

The problem I see with your code is...You never set "ready" back to true after it is set to false and you need to use a remote event to enable that gui

Here are a few changes I made to your code

local ready = true

script.Parent.Touched:Connect(function(hit)
    --no need to check for hit, this function will never run if something does not "hit" the brick

    --want to avoid trying to find something by its name if you can, instead look for the humanoid class
    local H = hit.Parent:FindFirstChildOfClass("Humanoid")

    --when checking if something exists, there is not need to do ~= nil
    if H and ready == true then
        ready = false

        --Should use this instead of trying to find the player by name(more reliable)
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)

        ---to mess with gui elements you need to use remote events/functions
        game.ReplicatedStorage.RemoteEvent:FireClient(player)
        --------------------------

        --You want to increase the Y position of where you teleport to player, otherwise they will teleport into a brick
        hit.Parent.HumanoidRootPart.CFrame = CFrame.new(33.162, 8.374, 53.93) + Vector3.new(0,3,0)

        wait(2)
        ready = true
    end
end)
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thanks! vortex767 20 — 5y
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