When I try to use points it's always 0, even though the value in the datastore is 4.
local sg = script.Parent --Surface GUI local sample = script:WaitForChild("Sample") --Our Sample frame local sf = sg:WaitForChild("ScrollingFrame") --The scrolling frame local ui = sf:WaitForChild("UI") --The UI list layout print("oof "..game.DataStoreService:GetOrderedDataStore("TotalCoins"):GetSortedAsync(false,1):GetCurrentPage()[1].value) local dataStoreService = game:GetService("DataStoreService") --The data store service local dataStore = dataStoreService:GetOrderedDataStore("TotalCoins") --Get the data store with key "Leaderboard" print(dataStore.className) while true do -- for i,plr in pairs(game.Players:GetChildren()) do--Loop through players -- if plr.UserId>0 then--Prevent errors -- local ps = game:GetService("PointsService")--PointsService -- local w = ps:GetGamePointBalance(plr.UserId)--Get point balance -- if w then -- pcall(function() -- --Wrap in a pcall so if Roblox is down, it won't error and break. -- dataStore:UpdateAsync(plr.UserId,function(oldVal) -- --Set new value -- return tonumber(w) -- end) -- end) -- end -- end -- end local smallestFirst = false--false = 2 before 1, true = 1 before 2 local numberToShow = 100--Any number between 1-100, how many will be shown local minValue = -1--Any numbers lower than this will be excluded local maxValue = 10e30--(10^30), any numbers higher than this will be excluded local pages = dataStore:GetSortedAsync(smallestFirst, numberToShow) --Get data local top = pages:GetCurrentPage()--Get the first page local data = {}--Store new data for a,b in ipairs(top) do--Loop through data local userid = b.key--User id local points = b.value--Points print(b.value) print(b.key .. " is ranked #" .. a .. " with " .. b.value .. "points") local username = "[Failed To Load]"--If it fails, we let them know local s,e = pcall(function() username = game.Players:GetNameFromUserIdAsync(userid)--Get username end) if not s then--Something went wrong warn("Error getting name for "..userid..". Error: "..e) end local image = game.Players:GetUserThumbnailAsync(userid, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size150x150) --Make a image of them table.insert(data,{username,points,image})--Put new data in new table print(username .. points .. image) end ui.Parent = script sf:ClearAllChildren()--Remove old frames ui.Parent = sf for number,d in pairs(data) do--Loop through our new data local name = d[1] local val = d[2] local image = d[3] local color = Color3.new(1,1,1)--Default color local strokecolor = Color3.fromRGB(150,150,150) if number == 1 then color = Color3.new(1,1,0)--1st place color strokecolor = Color3.fromRGB(150,150,0) elseif number == 2 then color = Color3.new(0.9,0.9,0.9)--2nd place color strokecolor = Color3.new(0.45,0.45,0.45) elseif number == 3 then color = Color3.fromRGB(166, 112, 0)--3rd place color strokecolor = Color3.fromRGB(83,56,0) end local new = sample:Clone()--Make a clone of the sample frame new.Name = name--Set name for better recognition and debugging new.LayoutOrder = number--UIListLayout uses this to sort in the correct order new.Image.Image = image--Set the image new.Image.Place.Text = number--Set the place new.Image.Place.TextColor3 = color--Set the place color (Gold = 1st) new.Image.Place.TextStrokeColor3 = strokecolor new.PName.Text = name--Set the username new.Value.Text = val--Set the amount of points new.Value.TextColor3 = color--Set the place color (Gold = 1st) new.Value.TextStrokeColor3 = strokecolor new.PName.TextColor3 = color--Set the place color (Gold = 1st) new.PName.TextStrokeColor3 = strokecolor new.Parent = sf--Parent to scrolling frame end wait() sf.CanvasSize = UDim2.new(0,0,0,ui.AbsoluteContentSize.Y) --Give enough room for the frames to sit in wait(10) end