So basically, I have a goal-line technology system that is in BETA, I'm testing it out, it will make a sound and message saying "Goal!" when the ball goes over the line, then the message SHOULD get deleted, but when it gets deleted, another message get's created when the ball bounces back out from the back of goal, can you fix this?
Script 1:
script.Parent.Touched:connect(function(otherPart) if otherPart.Name == "TPS" or otherPart.Name == "Ball" then if script.Parent.Size.y <5 and script.Parent.Size.x <5 and script.Parent.Size.z <5 then script.Parent.Boing.Pitch = 1 end if script.Parent.Size.y >4 and script.Parent.Size.y <9 and script.Parent.Size.x >4 and script.Parent.Size.x <9 and script.Parent.Size.z >4 and script.Parent.Size.z <9 then script.Parent.Boing.Pitch = 0.8 end if script.Parent.Size.y >8 and script.Parent.Size.y <13 and script.Parent.Size.x >8 and script.Parent.Size.x <13 and script.Parent.Size.z >8 and script.Parent.Size.z <13 then script.Parent.Boing.Pitch = 0.6 end if script.Parent.Size.y >12 and script.Parent.Size.x >12 and script.Parent.Size.z >12 then script.Parent.Boing.Pitch = 0.4 end script.Parent.Goal:Play() end end)
Script 2:
script.Parent.Touched:connect(function(otherPart) if otherPart.Name == "TPS" or otherPart.Name == "Ball" then m = Instance.new("Message") m.Parent = Workspace m.Text = "Goal!" wait(4) m:Destroy() end end)
If you want too test the system, come too my place, my usernames is iJava7, it's called "Goal-Line Technology - BETA", I'm currently there and updating it if you want too try it out and fix it.
Try creating debounce.
enabled = true script.Parent.Touched:connect(function(otherPart) if not enabled then return end if otherPart.Name == "TPS" or otherPart.Name == "Ball" then enabled = false m = Instance.new("Message") m.Parent = Workspace m.Text = "Goal!" wait(4) m:Destroy() enabled = true end end)
This will make it so the script runs once and after 4 seconds it becomes enabled again.