Can't seem to find anything online about this. Kind of an odd question tho so I'm not too surprised.
Alright, So, we need a PlayerOwnsAsset, Ill just give you the finished script, You should learn about PlayerOwnsAsset tho!
local Item_ID = 98253626 -- the item i wish i had and i really want it lol local Players = game:GetService("Players") local MarketplaceService = game:GetService("MarketplaceService") local PlayerOwnsAsset = MarketplaceService.PlayerOwnsAsset Players.PlayerAdded:Connect(function (player) local success, doesPlayerOwnAsset = pcall(PlayerOwnsAsset, MarketplaceService, player, item_ID) if not success then print("Well this script does not know if "..player.Name.." Has "..item_ID) print(success, dosePlayerOwnAsset) elseif success then if doesPlayerOwnAsset == true then -- if he has it print(player.Name.." Has the item with the id of "..item_ID print(success, dosePlayerOwnAsset) elseif dosePlayerOwnAsset == false then -- if he dose not have it print(player.Name.." Dosen't have the item with the id of "..item_ID print(success, dosePlayerOwnAsset) end end end end)
Alright, See you next time! :D also you may remove the success if you don't want it to scan if its correct or not, Just saying you should keep it, ALSO I might not have made the correct placing but you can mess with it!, Also not tested xD