Hello, I am wondering, how would I run a function when a player is seated? I know I will need a script that will get the model of the player and need to check if Humanoid.Sit = true. Thanks!
Use GetPropertyChangedSignal.
local human = player.Character human:GetPropertyChangedSignal("Sit"):Connect(function() if human.Sit == true then -- insert whatever you want to happen end end)