local DataStore = game:GetService("DataStoreService") local ds = DataStore:GetDataStore("MoneySaveSystem") game.Players.PlayerAdded:connect(function(player) local SkinColor = player:WaitForChild("Data").SkinColor SkinColor.Value = ds:GetAsync(player.UserId) SkinColor.Changed:connect(function() ds:SetAsync(player.UserId, SkinColor.Value) end) end) game.Players.PlayerRemoving:connect(function(player) ds:SetAsync(player.UserId, player.SkinColor.Value) end)
Im trying to change the skincolor (from a value) for a character but it doesn't seem to work
you would need to save 3 seperate values in a table, here's how:
local DataStore = game:GetService("DataStoreService") local ds = DataStore:GetDataStore("MoneySaveSystem") game.Players.PlayerAdded:connect(function(player) local SkinColor = player:WaitForChild("Data").SkinColor local Data = ds:GetAsync(player.UserId) if Data then SkinColor.Value = Color3.fromRGB(Data[1],Data[2],Data[3]) else SkinColor.Value = Color3.fromRGB(255,255,255) --White end SkinColor.Changed:connect(function() ds:SetAsync(player.UserId, {SkinColor.Value.r,SkinColor.Value.g,SkinColor.Value.b}) end) end) game.Players.PlayerRemoving:connect(function(player) ds:SetAsync(player.UserId, {SkinColor.Value.r,SkinColor.Value.g,SkinColor.Value.b}) end)
Hopefully This Helps