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How do you tell the distance one brick is away from another brick?

Asked by 10 years ago

I'm trying to make a zombie that comes after you once you're 50 studs away from it. However I do not know how to check how far away my character is from the zombie. I know there is a method for it, but I do not know that method. Here's what i have so far.

This is a server script inside the zombie.

local zombie = script.Parent

function getNearestTorso()
    local nearestTorso = nil

    for i,v in pairs(game.Player:GetPlayer()) do
        if [distance from plr to zombie] <= 50  then
            if nearestTorso ~= nil then
                if [distance from nearestTorso to zombie] > [distance from plr to zombie] then
                    nearestTorso = v.Character.Torso
                end
            else
                nearestTorso = v.Character.Torso
            end         
        end
    end
    return nearestTorso
end

while true do
    wait(3)
    if getNearestTorso() ~= nil then
        local tor = getNearestTorso()
        zombie.Humanoid:MoveTo(tor.Position,tor)
    end
end

2 answers

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0
Answered by 10 years ago

Try this

function findNearestTorso(pos)
    local list = game.Workspace:children()
    local torso = nil
    local dist = 50
    local temp = nil
    local human = nil
    local temp2 = nil
    for x = 1, #list do
        temp2 = list[x]
        if (temp2.className == "Model") and (temp2 ~= script.Parent) then
            temp = temp2:findFirstChild("Torso")
            human = temp2:findFirstChild("Humanoid")
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
                if (temp.Position - pos).magnitude < dist then
                    torso = temp
                    dist = (temp.Position - pos).magnitude
                end
            end
        end
    end
    return torso
end
0
My code is fine... I just need to know how to get the distance one brick is from another. ZeptixBlade 215 — 10y
0
Never mind... I saw 'maginitude' and did not know what it was, so I looked it up and it turns out it's just what I needed. Thanks. ZeptixBlade 215 — 10y
0
Is there any way I can accept your answer? Or does this site work differently? ZeptixBlade 215 — 10y
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Answered by 10 years ago

I don't see why people keep using this lame free model michael suggested...I created a follow script that is 6 lines long and does exactly the same thing.

Zeptix just use magnitude and then make the zomie go to the player using the MoveTo method like so:

--Example:

if (brick1.position - brick2.position).magnitude <= followDistance then
    MoveTo(blablabla)
end

I suggest you put everything (except for the variables) inside a while loop, the script will be shorter.

0
Actually, your script doesn't do the same thing. Your script runs once and checks for any brick within a certain radius. The script michael posted runs continuously and not only checks for bricks within a certain area, but also checks to see if that brick is the closest brick, if that brick is part of a humanoid, and if that humanoid is still alive. LightArceus 110 — 10y
0
I know the script runs only once, it's just an example xXPowerBladeXx 5 — 10y

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