Here is my code:
local Player = game.Players.LocalPlayer function HitByPlayer(ObjectTouched) if ObjectTouched == game.Players:GetChildren() then Player:GetChildren().CanCollide = false end end function HitByObject(ObjectTouched) if ObjectTouched ~= game.Players:GetChildren() then Player:GetChildren().CanCollide = true end end Player.Touched:Connect(HitByPlayer()) Player.Touched:Connect(HitByObject())
I am very new to Roblox Lua. So if this information I am going to give to you is fairly stupid, thats why. It is a Local Script. And it is also placed inside of the workspace. What I am trying to do is to switch your player's CanCollide to false when you run into another player and switch it to true when you run in to something that isn't a player. The code looks right to me. I don't know what is wrong. I hope you can find the solution. Thank you.
i would suggest using collision groups instead of trying to calculate using Touched events. read up more on those here.