Hello, I am attempting to make a dummy change it's color according to it's health. I'm using the Color3.fromRGB system and I don't know how to do the "Red" part. What I plan is to have the Red value go up if the health goes down, and have the Green value go down if the health goes down. Here's my code.
1 | local function CheckHealth() |
2 | Color = Color 3. fromRGB( 0 , 2.55 *Hum.Health, 0 ) |
3 | end |
I'm still stuck on the Red part, I know how to do the Green but I just can't find out what logic to use. If someone could help, it'd be great! Thanks!
Nevermind, I was dumb enough to not realize that there's something called Color3.new() that can take values between 1-0 which is a lot easier considering that the health ranges from 100 to 0.