I have a ScreenGui in the StarterGui with TextLabels that increase in number when a player is killed. It's working, but the problem is the text only changes after a player respawns and it only changes locally. So, if 3 players are killed and then i'm killed, when i respawn the TextLabel will read "4" but only for the client that has respawned(me), while to everyone else still alive it will read "0" until they are killed and respawn as well. Is there anyway I can make a ScreenGui change globally so everyone will see the same amount of people killed?
If kill count is stored on the server you can use remote events and fire it to all clients (":FireAllClients"), if you are new to remote events this can help: https://developer.roblox.com/en-us/articles/Remote-Functions-and-Events