I have a punch script in a local script and server script. I use local script to detect when he punches, create a cool down and play an animation. The server is used to damage the punched player.
How would I make it work? Im really new to combat systems and damaging the humanoid.. please help me..
Local script:
local AnimPunch = Instance.new("Animation", Character) AnimPunch.AnimationId = "rbxassetid://3673137593" local PunchAnim = Humanoid:LoadAnimation(AnimPunch) Pressed = false UIS.InputBegan:Connect(function(k) if k.KeyCode == Enum.KeyCode.F and Pressed == false then Pressed = true PunchAnim:Play() punchEvent:FireServer() wait(0.3) Pressed = false end end)
Server script:
function punch_plr(p) local char = p.CharacterAdded:Wait() local hit = char.RightArm --I tried finding whenever a player touches my hand it will damage him (this is the punching hand) local hum = hit.Parent:FindFirstChild("Humanoid") if hum then hum:TakeDamage(2) end end punchEvent.OnServerEvent:Connect(function(p) punch_plr(p) end)