The projectile is a fireball and the idea is to create a table of enemies that are already hit, make sure the enemy is not in the table and damage them and add them to the table if they are hit.
local alreadyHit = {} ball.Touched:Connect(function(hit) if hit.Parent and hit.Parent ~= char then if not isInTable(alreadyHit, hit.Parent) then touch.burn(hit.Parent, assets:FindFirstChild("PurpleFlameParticles"):Clone(), 1.5, .5) alreadyHit[#alreadyHit + 1] = hit.Parent end end end)
Here is the isInTable function:
function isInTable(tableValue, toFind) local found = false for _,v in pairs(tableValue) do if v == toFind then found = true break; end end return found end
Any help is greatly appreciated!