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My lights won't turn on at night, what am I doing wrong?

Asked by 4 years ago

I'm making some outdoor lights, and they turn off just fine during the day, but I have no idea how to fix my script to make them turn off at night. I am using collectionservice to turn them on and off. This is all of my script since I'm not sure what part is going wrong. There is nothing coming up in the output log, either.

local CollectionService = game:GetService("CollectionService")
local taggedparts = CollectionService:GetTagged("Outdoor Lights")
local clocktime = game.Lighting.ClockTime
local light1 = game.Workspace.Bridge.LightPost1.Lamp.Light.PointLight
local light2 = game.Workspace.Bridge.LightPost2.Lamp.Light.PointLight
local light3 = game.Workspace.Bridge.LightPost3.Lamp.Light.PointLight
local light4 = game.Workspace.Bridge.LightPost4.Lamp.Light.PointLight

for _, taggedparts in pairs(taggedparts) do

    if clocktime >= 8 and clocktime <= 18 then
        light1.Enabled = false
        light2.Enabled = false
        light3.Enabled = false
        light4.Enabled = false
    elseif clocktime >= 18 and clocktime <= 8 then
        print("Nighttime")
        light1.Enabled = true
        light2.Enabled = true
        light3.Enabled = true
        light4.Enabled = true
    else

    end

end

Thank you!

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Answered by 4 years ago

You're only checking for the ClockTime once! So to fix this you'd want to do this.

local CollectionService = game:GetService("CollectionService")
local taggedparts = CollectionService:GetTagged("Outdoor Lights")
local clocktime = game.Lighting.ClockTime
local light1 = game.Workspace.Bridge.LightPost1.Lamp.Light.PointLight
local light2 = game.Workspace.Bridge.LightPost2.Lamp.Light.PointLight
local light3 = game.Workspace.Bridge.LightPost3.Lamp.Light.PointLight
local light4 = game.Workspace.Bridge.LightPost4.Lamp.Light.PointLight

while wait() do
    for _, part in pairs(taggedparts) do
        if clocktime >= 8 and clocktime <= 18 then
                light1.Enabled = false
                light2.Enabled = false
                light3.Enabled = false
                light4.Enabled = false
        elseif clocktime >= 18 and clocktime <= 8 then
             print("Nighttime")
             light1.Enabled = true
                light2.Enabled = true
                light3.Enabled = true
             light4.Enabled = true
        end
    end
end

I'm going to assume there are also lights in the table "taggedparts" so you'd want to also turn on/off the lights in there as well using an If statement in the for loop to search for other lights.Since I don't know how the instances in "taggedparts" are set up, I'm going to assume.

local CollectionService = game:GetService("CollectionService")
local taggedparts = CollectionService:GetTagged("Outdoor Lights")
local clocktime = game.Lighting.ClockTime
local light1 = game.Workspace.Bridge.LightPost1.Lamp.Light.PointLight
local light2 = game.Workspace.Bridge.LightPost2.Lamp.Light.PointLight
local light3 = game.Workspace.Bridge.LightPost3.Lamp.Light.PointLight
local light4 = game.Workspace.Bridge.LightPost4.Lamp.Light.PointLight

while wait() do
    for _, part in pairs(taggedparts) do
        if part:FindFirstChild("PointLight") then
                if clocktime >= 8 and clocktime <= 18 then
                    light1.Enabled = false
                    light2.Enabled = false
                    light3.Enabled = false
                    light4.Enabled = false
                part.PointLight.Enabled = false
                elseif clocktime >= 18 and clocktime <= 8 then
                    print("Nighttime")
                    light1.Enabled = true
                    light2.Enabled = true
                    light3.Enabled = true
                    light4.Enabled = true
                part.PointLight.Enabled = true
            end
        end
    end
end

Keep in mind, if there is nothing in "taggedparts" the code in the for loop will not run!! I hope I helped!

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Thank you so much! Turns out I was checking the time wrong as well as this issue, so thank you for pointing it out for me c: Sottedpath 12 — 4y
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