Howdy,
I've been working on a pretty simple script that records the movements of the players via their CFrame using renderstepped.
Once I finished I decided I would go ahead and make it so you can save tracks and play them later, little did I know that a 10 second track is about 290,000 entries when I try to write to datastore which is way above the limit, and that's only for a singular player recording.
Does anyone have any ideas on how to compress these CFrames down so I could potentially make these save ?
Or have any other suggestions ?
Cheers,
Mateyz