Hello, I'm trying to make a Balefire tool, like the old ones of 2009. However, it doesn't seem to be working. Here's what I've tried:
print("Balefire Spell Loaded") local COOLDOWN = 0.1 bin = script.Parent function balefire(pos) local player = game.Players.LocalPlayer if player == nil or player.Character == nil then return end local char = player.Character.Torso dir = (pos - char.CFrame.p).unit for i = 1, 50 do local ex = Instance.new("Explosion") ex.BlastRadius = 3 ex.BlastPressure = 999999 ex.Position = char.CFrame.p + (dir * 6 * i) + (dir * 7) ex.Parent = game.Workspace end end enabled = true function onButton1Down(mouse) if not enabled then return end local player = game.Players.LocalPlayer if player == nil then return end enabled = false mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" -- find the best cf local cf = mouse.Hit local v = cf.lookVector script.Parent.Sound:Play() wait(2) balefire(cf.p) mouse.Icon = "rbxasset://textures\\GunCursor.png" enabled = true end function onSelected(mouse) mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected)
Oddly, it works in Solo and Studio, but not online.
Any help is appreciated, thanks!
Oddly, it worked for me in Play Mode. I got one error although, and that was that Sound was nil, so I just removed that part of the script for a moment and it worked, I did remove it from the script below also. Could you possibly be having the same issue? Also, if it isn't already, make the script inside of the hopperbin a LocalScript.
print("Balefire Spell Loaded") local COOLDOWN = 0.1 bin = script.Parent function balefire(pos) local player = game.Players.LocalPlayer if player == nil or player.Character == nil then return end local char = player.Character.Torso dir = (pos - char.CFrame.p).unit for i = 1, 50 do local ex = Instance.new("Explosion") ex.BlastRadius = 3 ex.BlastPressure = 999999 ex.Position = char.CFrame.p + (dir * 6 * i) + (dir * 7) ex.Parent = game.Workspace end end enabled = true function onButton1Down(mouse) if not enabled then return end local player = game.Players.LocalPlayer if player == nil then return end enabled = false mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" -- find the best cf local cf = mouse.Hit local v = cf.lookVector wait(2) balefire(cf.p) mouse.Icon = "rbxasset://textures\\GunCursor.png" enabled = true end function onSelected(mouse) mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected)