I am recreating sfoth and I want to add player points I have tried various free models and editing them but none seem to help, this is one of the scripts I took and edited I'm not very good at scripting and I hope someone can tell me what I'm doing wrong so that I myself can finish the game and I can learn something: local numKos = 1 local numPoints = 50 local pointsService = game:GetService("PointsService")
function run(new) repeat wait() print("waiting for leaderboard..") until new:FindFirstChild("leaderstats") and new.leaderstats:FindFirstChild("KOs") kos = new.leaderstats.KOs
kos.Changed:connect(function(prop) print("Updated: ", prop, "; mult (50 = award):", kos.Value % numKos, "kos:", kos.Value) if (tostring(prop) == "Value" or prop == kos.Value) and (kos.Value % numKos == 1) and (kos.Value ~= 0) then awardable_points = pointsService:GetAwardablePoints() if awardable_points < numPoints then print("Not enough points in the budget"); else pointsService:AwardPoints(new.userId, numPoints) end end end)
end
game.Players.PlayerAdded:connect(function(new) run(new) end) I also have the script for the leader board I'm using if that helps at all?
print("LinkedLeaderboard script version 5.00 loaded")
stands = {} CTF_mode = false
function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Wipeouts") deaths.Value = deaths.Value + 1
local killer = getKillerOfHumanoidIfStillInGame(humanoid) handleKillCount(humanoid, player) end
end
function onPlayerRespawn(property, player)
if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end
end
function getKillerOfHumanoidIfStillInGame(humanoid)
local tag = humanoid:findFirstChild("creator") if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then return killer end end return nil
end
function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("KOs") if killer ~= player then kills.Value = kills.Value + 1
else kills.Value = kills.Value - 1 end end end
end
function findAllFlagStands(root) local c = root:children() for i=1,#c do if (c[i].className == "Model" or c[i].className == "Part") then findAllFlagStands(c[i]) end if (c[i].className == "FlagStand") then table.insert(stands, c[i]) end end end
function hookUpListeners() for i=1,#stands do stands[i].FlagCaptured:connect(onCaptureScored) end end
function onPlayerEntered(newPlayer)
if CTF_mode == true then local stats = Instance.new("IntValue") stats.Name = "leaderstats" local captures = Instance.new("IntValue") captures.Name = "Captures" captures.Value = 0 captures.Parent = stats while true do if newPlayer.Character ~= nil then break end wait(5) end stats.Parent = newPlayer else local stats = Instance.new("IntValue") stats.Name = "leaderstats" local kills = Instance.new("IntValue") kills.Name = "KOs" kills.Value = 0 local deaths = Instance.new("IntValue") deaths.Name = "Wipeouts" deaths.Value = 0 kills.Parent = stats deaths.Parent = stats while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) stats.Parent = newPlayer end
end
function onCaptureScored(player)
local ls = player:findFirstChild("leaderstats") if ls == nil then return end local caps = ls:findFirstChild("Captures") if caps == nil then return end caps.Value = caps.Value + 1
end
findAllFlagStands(game.Workspace) hookUpListeners() if (#stands > 0) then CTF_mode = true end game.Players.ChildAdded:connect(onPlayerEntered)
What I would suggest is look at some other pp scripts and see which one works and then edit it to your standards