Would it be possible for me to prevent someone from jumping out of a seat (or getting out using other methods)?
function onTouched(t) Torso = t.Parent:findFirstChild("Torso") if Torso ~= nil then Torso.Anchored = true end script.Parent.onTouched:connect(onTouched)
Yes there is. You can disable jumping from a humanoid
Player.Character.Humanoid.Jump = false
You can edit the sitting script and make it so until you can time it so then it would eject them out after a certain time period?
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