Right now i'm making a projectile for a turret and I want to know which causes the least lag and is the best to use.
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Please avoid asking opinion-based questions. You'll get opinion-based answers.DeceptiveCaster3761— 5y
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In my opinion, use BodyVelocity. If the server CFrames a part, it has to replicate it to EACH client everytime it updates the part's CFrame. Use BodyVelocity since clients can calculate the location of a part locally.SaltyIceberg81— 5y