local plr = game.Players.LocalPlayer.Character local VS = script.Parent.VisorSelect function onClick(mouse) if not plr:findFirstChild("Helm") then return end if not plr.Helm:findFirstChild("Visor") then return end if VS.Value == true then VS.Value = false plr.Helm.Visor.Transparency = .8 plr.Head.Transparency = 0 script.Parent.Visor.Text = "Visor [OFF]" else VS.Value = true plr.Helm.Visor.Transparency = 0 plr.Head.Transparency = 1 script.Parent.Visor.Text = "Visor [ON]" end end script.Parent.Visor.MouseButton1Click:connect(onClick)
So, what this is meant to do is that the player puts on a morph and the helmet has a little clickable gui on the top left that's called "Visor" and when the user clicks it the visor goes transparent but I'm having trouble on working how to make it work with filtering enabled since only the client can see the transparency change to the visor.
https://gyazo.com/aa496f5e65a46bc40bb0606b8c7f6f9d ~ What it looks like in the workspace
I sort of know you need to do a RemoteEvent but not really sure how I would do it.
The RemoteEvent has to be after the 2 lines of code which are:
if not plr:findFirstChild("Helm") then return end if not plr:findFirstChild("Visor") then return end
Create a RemoteEvent in ReplicatedStorage and name it whatever you want, then after the 2 statements, write this:
-- Local script game.ReplicatedStorage.yourRemoteEventName:FireServer(VS) -- cut the code past the 2 "return end" statements.
After that, create a script, preferably in serverscriptservice, and write this:
-- Server script game.ReplicatedStorage.yourRemoteEventName.OnServerEvent:Connect(function(player, VS) local gui = VS.Parent if VS.Value == true then VS.Value = false plr.Helm.Visor.Transparency = .8 plr.Head.Transparency = 0 gui.Visor.Text = "Visor [OFF]" else VS.Value = true plr.Helm.Visor.Transparency = 0 plr.Head.Transparency = 1 gui.Visor.Text = "Visor [ON]" end end)
Also, you should make a variable inside the serverscript for the gui. Accept this answer if it worked, and ask me if something went wrong.