I've made a gate remote (Tool) opens barriers. However first two gates it works on but the latest one not.
script.Parent.Activated:Connect(function() local distance1 = (script.Parent.Handle.Position - workspace.Fence_Gate2.Model.Trigger.Position).magnitude local distance2 = (script.Parent.Handle.Position - workspace.Fence_Gate.Model.Trigger.Position).magnitude local distance3 = (script.Parent.Handle.Position - workspace.Fence_Gate3.Model.Trigger.Position).magnitude if distance1 < distance2 and distance3 then if distance1 <= 50 then game.Workspace.Fence_Gate2.Model.RFID1.LED.BrickColor = BrickColor.new("Lime green") game.Workspace.Fence_Gate2.Model.allowed.Value = true wait(5) game.Workspace.Fence_Gate2.Model.RFID1.LED.BrickColor = BrickColor.new("Bright orange") game.Workspace.Fence_Gate2.Model.allowed.Value = false end elseif distance2 < distance1 and distance3 then if distance2 <= 50 then game.Workspace.Fence_Gate.Model.RFID1.LED.BrickColor = BrickColor.new("Lime green") game.Workspace.Fence_Gate.Model.allowed.Value = true wait(5) game.Workspace.Fence_Gate.Model.RFID1.LED.BrickColor = BrickColor.new("Bright orange") game.Workspace.Fence_Gate.Model.allowed.Value = false end elseif distance3 < distance2 and distance1 then -- Code that doesnt work if distance3 <= 50 then game.Workspace.Fence_Gate3.Model.RFID1.LED.BrickColor = BrickColor.new("Lime green") game.Workspace.Fence_Gate3.Model.allowed.Value = true wait(5) game.Workspace.Fence_Gate3.Model.RFID1.LED.BrickColor = BrickColor.new("Bright orange") game.Workspace.Fence_Gate3.Model.allowed.Value = false end end end)
He doesnt reach the latest code.