local Torso = Character.UpperTorso local Arm = Character.RightUpperArm.RightShoulder local Character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:wait() local mouse = game.Players:GetMouse() RunService.RenderStepped:Connect(function() local Argument = (CFrame.new(Arm.Parent.Position, mouse.Hit.p)):toObjectSpace(Torso.CFrame * Arm.C0) Arm.C1 = Argument end)
(character is r15)