I need to run a text intro after the loading screen disappears so that the user can actually see it. I noticed that I could only see the last message as the whole thing finished before the game was finished loading.
You should make a script who wait for the character added. I'll give you a small tutorial
Make a script Put your text intro gui into script Now type this text into the script:
function placeintro(player) -- Make a function player.CharacterAdded:Wait() -- Wait for the player's character is added. script.urguinamehere:Clone.Parent = player.PlayerGui-- clones the gui to Players Gui folder. end game.PlayerAdded:Connect(placeintro) -- go to function placeintro when a new player joins the game.
Thats it note! I don't tested this code if it dont work react to me back.
game.ReplicatedFirst:RemoveDefaultLoadingScreen()
This, coupled with a wait(2)
was enough to display the text intro uninterrupted.